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Monday, March 11, 2013

GM Practices 2: Getting them there on time

I used to have problems getting my players to the game on time. They'd stop for snacks or something and be three, ten, fifteen minutes late. I prefer to have everyone there on time so no one is waiting on anyone else.

So to encourage punctuality, I started offering a chit good for one re-roll once during the game, usable in that session only. It's like a lesser version of luck. It's not much, but the players really enjoy it, so it gets players into seats on time.

I could just tally whether each player has used their re-roll or not during a session, but I find that giving them phyical chits helps them keep the option in mind better. For chits, I use pentagonal pieces from a Jovo construction toy set, which is a cool thing in its own way.

3 comments:

  1. My wife bakes a cake every game night. This is pretty effective as well!

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  2. You're a lucky group! My wife is one of my players, and she makes snacks for the game sometimes, but not cake. At least, not so far.

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  3. We do ours by computer (Roll29) and start with a chit-chat session an hour early. That tends to get everyone one time there early because for us, it is really about the social aspect, too.

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