To do this, I thought I'd better figure out what the optional rules are, to begin with, so I flipped through Characters and Campaigns and listed all the rules that are labeled optional, or that include language like "the GM may wish to allow..." or "the GM may wish to prohibit...."I was a little surprised at how many there are. I was also surprised to find out what's on the list -- techniques as a whole, for instance, are explicitly optional. I never knew that before.
So here is the list. Rules I use in my campaign are in bold. Rules I don't use are
Limitations on Status unless accompanied by Wealth or Rank in classless societies, B28
Potential advantages, B33
Exotic and Supernatural traits, B34
Custom Talents, B91
Modifiers, B101
Limited Enhancements, B111
Buying off leveled disadvantages one level at a time, B121
Techniques, B229
Omitting racial traits, B262
Malfunction for firearms and grenades, B279, B407
Influencing Success Rolls, B347
Extra Effort in combat, B357
Tactical combat, B384
Bulletproof nudity, B417
Cannon fodder, B417
Cinematic explosions, B417
Cinematic knockback, B417
Flesh wounds, B417
Infinite ammunition, B417
Melee etiquette, B417
TV action violence, B417
Dual-Weapon Attack, B417
Accumulated wounds, B420
Last wounds, B420
Starvation and Dehydration, B426
Losing advantages or gaining disadvantages through aging, B444
Player-created races, B451
New inventions, B473
Funding for inventions, B474
Time use sheets, B499
Shared campaigns, B504
No comments:
Post a Comment